Quest Marches
Golem City Equipment
Golem City grows and changes as the adventurers bring back new items from their explorations.
Originally only equipment found in chapter 5 of the Basic Rules can be purchased, with the notable exception of food items and animals.
You can also sell non-magical equipment as described under Selling Treasure in the Basic Rules: Arms, Armor, and Other Equipment at half list price; Gems, Jewelry, and Art Objects as well as Trade Goods and Other at full list price.
Additional non-magical equipment can be ‘unlocked’ during gameplay by returning samples to the various Golem specialists. These items will be listed here in the table below:
General Goods | |||
Name | Cost | Weight | Description |
Rations (1 day) | 5 sp | 2 lbs | made of the same bland food available anywhere else in the city |
Potion of Healing | 50 gp | – | You regain 2d4 +2 hit points when you drink this potion, its red liquid glimmers when agitated |
Potion of Greater Healing | 200 gp | – | You regain 4d4 + 4 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. |
Raw Materials | ||
Name | Type | Description |
Explosive Powder | Consumable | Powder that ignites when placed next to a flame, found in the blood mines |
Plant Nursery | ||
Name | Type | Description |
Algoe Vera | Plant | Found in Ultima’s home. The look like aloe vera but they’re glowing. Good for burns and other medicinal purposes |
Corn | Plant | Delicious corn originally from Stirvus’ garden in Ostevold |
Mooncactus | Plant | Cactus found growing in the desert canyons. Drinking the liquid found inside causes hallucinations |
Mint | Plant | Found near the riverbed in the woods. Good for tea and cooking. Awakens the senses |
Pumpkin | Plant | Delicious pumpkin originally from Stirvus’ garden in Ostenvold |
Rosemary | Plant | Found near the riverbed in the woods. Good for cooking |